SERVICE

Not only through print media.
Not only through digital media.
Our goal is to deliver the joy of gaming
through any means possible.
That’s the Gzbrain promise.

  • MediaMedia

    We are passionate
    about giving gamers
    the best gaming information
    and news,
    both in print and web media.
    “Famitsu” and “B's-LOG”
    are just
    some of the brand that
    we have.

  • EsportsEsports

    We are aggressively
    developing our
    Esports division and creating
    a new business model.
    This includes managing a professional
    gaming team and planning/production
    of game events.

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COE MESSAGE

Kenichiro Hori

The world is connected through games.
Gzbrain is a company which conveys the joy of gaming.
Currently, we are focusing on two industries:
media and Esports.

By using the strong brand awareness of publications/websites like
“Famitsu” and “B’s-LOG,” we plan to create even better content that
goes beyond the current expectations for media.

Currently, Esports market is continuing to grow rapidly. In order to
become a leading company in the Esports industry, we will create
a brand new business model which has not been used in Japan before.

Through collaboration between these two industries, we plan to build
a new platform where players and viewers can share the joy of gaming.

Please look forward to our latest developments!

Representative Director and President
Kenichiro Hori

COMPANY

Company name Gzbrain Inc.
Address 1-13-1 Tsukiji, Chuo-ku, Tokyo, Japan
President Kenichiro Hori
Founded Jul. 3, 2017
Capital 100 million yen
Stakeholder KADOKAWA DWANGO CORPORATION 100%
Management Representative Director and President: Kenichiro Hori
Director: Masayuki Aoyagi
Director: Tomomichi Akiyama
Director: Nobuo Kawakami
Director: Shinobu Murakawa
Audit and Supervisory Board Member: Yasuaki Takayama
Major Businesses Publishing, Digital publishing, Live video content distribution, Internet-based content and service for PCs and cell phones, including smartphones, Event planning, Game marketing, Esports management, etc.
As of Nov. 1, 2018
Origin of Gzbrain

ACCESS